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Gwelf: The Survival Guide: 1 (Gwelf, 1)

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Visual Library About the Library Library Directory Character Anatomy Boards Character Design Boards Delightful read. If you love world-building and fantasy, it’s a must-read. Gwelf is a full, thought out world. Survival is, of course, the critical term. Gwelf is little known in the Southlands and what is known is tainted by rumour and half-truth. Often described as haunted and perilous, we would like to assure tourist and adventurer alike that the Sparrows and other citizens of the territory have worked hard to create a haven of the riverbank and capital City of Gwelf. It is a place thrumming with activity, rich in culture, and a ready location for vacation, or launching point for voyage.

The town has grown, as with many urban centres, out of necessity and not strategy. Our lovely Gwelf is unrefined in that it has grown organically over the decades since the rift between Sparrowkind and Ravenkind, owing much of its aesthetic and construction to the landscape on which it was built and to the ingenuity and craftsmanship of the Badger inhabitants here. The safety is overseen by the Sparrows and their Particle Magics, trust that, at least within the city limits, no harm should befall you. I loved the fact that the entire book is "in character". It really feels like this book really was published by the Gwelf Council for Tourism. The Gwelf's most notable victim is a mean old farmer, known as Farmer Flubb. You see, one day, Farmer Flubb wanted to commit yet again other malefaction in the form of cutting down the treehouse of a squirrel. Unbeknownst to Flubb, the Gwelf was watching him! Flubb tried everything to get rid of the squirrel, but he could not, because his attention had been drawn to the Gwelf constantly. The Gwelf saved the squirrel by gluing Flubb's clothes to the roof of his own house. Subsequently, the Gwelf snatched his megaphone, and yelled, " YOU'VE BEEN GWELFED!". He then performed an abstruse ritual on top of Flubb's head. It is assumed by few that he might have been doing the Do the Wario dance. After that, news of the Gwelf had rised. He often became spotted regularly, though his whereabouts remained unknown. This event is known to this day as the "Farmer Flubb incident". If you had to recommend only one art book (a comic book, graphic novel, children book, ‘‘how to’’ book) to a fellow artist, what would it be and why?Beautiful. Now I want to visit Gwelf, or play in a rpg set there. The illustrations are fantastic, and the guidebook is charming, with plenty of warnings about the dangers in the surrounding areas. I was born and raised in Ontario Canada. We lived near the woods as do most people in Canada and I spent a great deal of time there as a kid. We hiked and goofed around out there and in the process, I developed a love of nature. Like most kids, I started drawing at a very young age and then just never stopped. For me then, it was just another way to play and I always had fun with it. So when it came time to decide what college or university I was going to go to I chose art school. There was really no other choice for me. I wasn’t interested in anything else… a college nearby offered animation and it looked like fun so I chose that. If you love fantasy, beautiful art, as well as detailed worldbuilding, Gwelf is the book for you. There is a lot to read and discover and while the book’s size would ordinarily be cumbersome, I think making it any smaller would lose a lot of detail in the images so I’m happy to have this big book!

CDChallenge F.A.Q. Membership Challenge Rules Rewards & Prizes Critique Videos Theme of the Month Past ThemesThe guidebook goes on to tell you about all of Gwelf’s inhabitants. The Good, The Bad and The Ugly. There are no humans. The animals are anthropomorphized. With the exception of beasts of burden such as ponies. They are the regular run of the mill four legged creatures. Artists, voyeurs, and free spirits are welcome additions in Gwelf, filling our pubs with new faces and stories over homebrewed elderflower ale or becoming a tea afficionado at the Rose and Nettle. Indeed, a free spirit could easily roam the city and surrounding farmlands peddling their artistic skill—be it in poetry, woodcraft, or even philosophy—in exchange for tea, lodging, and good company. More formal tourists will likely seek out a guide as soon as they cross the Grande River, preferring a safer, more catered overview of the civilized areas of Gwelf. If this is your path, be sure to book a visit to the Sparrow Archives, witness an exorcism, and have your guide take you to the Witch Market on Smoke Island at dusk. We have a soft spot for hand-drawn animation, what is your opinion about the future of this art form?

WOW! This book is just gushing with creativity. I'm really just blown away at not only the content in the book but also the build quality of the whole presentation.I found a brilliant quote within: “There is wisdom in all knowledge”. I love this! I mean I don’t think knowledge is found in most television today but otherwise I agree with it! In your own experience, what would you suggest to someone who is inspired by your work and wants to follows your footsteps:should they work in one consistent style, or work on many different ones? I suppose its fiction. But in this world, it could be true. Who knows. I’d believe anything at this point in our existence.

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