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Combat Of Giants: Dragons (Nintendo DS)

£9.9£99Clearance
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Navigating environments mostly works just fine, even if the tasks at hand are the epitome of dull. Input recognition is very spotty during battles. 3.5 Music / Sound FX / Voice Acting Gold gems are automatically boosted by your respective dragon and are really strong But note the only gold dragon isn't playable he is your mentor. Though landscapes look very similar to one another, the game sports a lot of visual polish. 2.5 Control

If there’s any value to be found here, it has to be in the single-card, multiplayer options. You can hook up with a friend for a duel, or play with up to four players in Tournament. It’s strictly battles – no exploration – but it’s a nice feature that’s virtually lag-free.

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The game world is divided into various regions, which you'll visit one by one. Each has 2 to 3 gems to recover, with 25 to collect in all. Of course, that doesn't mean there are just 25 opponents, because there's also a bunch of gem-less rogue dragons wandering around which might get in your way. Combat of Giants: Mutant Insects, known as Battle of Giants: Mutant Insects in North America, is a video game in the Battle of Giants series developed by Ubisoft Quebec and published by Ubisoft on March 2, 2010 for the Nintendo DS. The player must fight through a world of insects to overthrow the queen. Like the other Battle of Giants games, you can customize your character's color and certain traits. If you enjoy being abused by games, Ubisoft has a real treasure in mind for you. Riffing on last year’s Battle of Giants: Dinosaurs, dragons are now tossed into the mix to create an onslaught of beastly battles. Though these mythological creatures dabble in magic, this game’s anything but legendary. In each region, you get to wander around an over world as you search for dragons to fight. Although we must say the locations look very good for a DSiWare game, as the game is based around combat, these places offer almost nothing to do - you can take flight and burn down trees to find health or power refills, but moving around is rather slow and you're likely to get bored of this at the end of the first region. Aside from the opening cutscene, you’re barely made privy to the reason for pushing through the story. There are orbs scattered throughout levels, as well as a few destructible elements. Once again, though, it’s up to the player to figure out what their purpose is, if any.

Combat of Giants: Mutant Insects Revenge, known as Battle of Giants: Mutant Insects Revenge in North America, is a video game in the Battle of Giants series developed by Ubisoft Quebec and published by Ubisoft for the Nintendo DSi as a DSiWare game. It was published on June 28, 2010 in North America and on June 18, 2010 in Europe. The gameplay is similar to Combat of Giants: Mutant Insects, and is a direct sequel to that game.

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Combat of Giants is a series of video games published by Ubisoft, exclusively for Nintendo systems. It was called Battle of Giants in North America until 2011 when Combat of Giants: Dinosaurs 3D was released using the original name. Combat of Giants: Dinosaurs Fight for Survival, known as Battle of Giants: Dinosaurs Fight for Survival in North America, is a video game in the Battle of Giants series developed by Ubisoft Quebec and published by Ubisoft for the Nintendo DSi as a DSiWare game. It was published on March 15, 2010 in North America and on April 16, 2010 in Europe. The basic gameplay uses the touchscreen to allow the player to fight as a dinosaur. The game is a cut-down version of the original Combat of Giants: Dinosaurs. Battle of Giants: Dragons is broken up into four different worlds of play, each world consisting of a handful of areas you must conquer. Levels are relatively small, and you’ll control your dragon with only the stylus. You can traverse areas by land, or you can tap on your dragon to begin flying. Drawing near to other dragons on the map causes you to enter a separate battle screen where combat begins. Unlike the last game, Dragons actually has a story. There are a lot of made up dragon language words like "Dirga" and "Tamabukku" and uh... "elemental." The gist is this: King Dragon invented a Dragon World so that humans wouldn't get all up in their Dragon Business. But Evil Dragons took over. So now you have to collect Dragon Energy to use your Dragon Moves and save Dragon Town. It all sounds a lot more mystical when explained in big fake words by characters who have random apostrophes in their names, like Ka'Izi.

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