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XIII Remake

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It said French studio Tower Five (Lornsword: Winter Chronicle) has been working on a significant free title update for over a year. ElRoberico my PSP playthrough is still ongoing but it's been a damn fun ride with a lot to dig into. The missions may feel more concise, but this IS an originally handheld game and was helmed by Hajime Tabata just like Crisis Core, so the design approach is unsurprisingly similar in some regards.

Yasuyuki Oda: “Yes, obviously if you have a Switch, you have a lot of our retro content, you can play almost all of SNK’s fighting games, and we investigated this issue even with King of Fighters XIV and even XV. One of the biggest problems with KoF is that you have three characters and you have to load all the resources between rounds and so on. It really didn’t go well with the hardware specs and the technical limitations of the Switch. It was something that really bugged us, we would love to do it and we are always thinking about it, but at the moment there are no plans." XIII, if you've never encountered it, is based on a 1980's Belgian comic series about an amnesiac with the skills of a government agent attempting to discover their identity and in turn uncovering their involvement in a conspiracy to assassinate the US President. The original game was developed by Ubisoft, the same year they also released Prince Of Persia: Sands Of Time, Splinter Cell, and Beyond Good & Evil. A different time. On that date, owners of the PlayStation 4, Xbox One and PC versions will receive a free update and enjoy the game as intended. The development studio reworked the entire game from the Art Direction to the AI and added numerous technical improvements. Finally, Tower Five implemented the highly awaited online multiplayer mode for up to 13 players. Due to the popularity of the dream match idea and to be able to make the AoF cast meet the FF cast without changing age, the non-canon KOF series was created. While almost all the characters in KOF are from Fatal Fury, Art of Fighting, Metal Slug, Ikari Warriors, Samurai Shodown, Savage Reign, and Psycho Soldier, the game itself also introduced many original characters to the mix such as Kyo Kusanagi, Iori Yagami, K', Goro Daimon, Benimaru Daikado, Ash Crimson, Kula Diamond, and the Sports Team to name a few. You can watch how this reveal unfolded on the official EVO Twitch channel. It takes place around the 09:15:20 mark.

Reviews

The re-remade version of the game is set for release on Sept. 13 as a free update for everyone who already owns the existing remake on PlayStation 4, Windows PC, and Xbox One, Microids said in a news release this week. The long-delayed Nintendo Switch version will also arrive on that date. We are fully aware and terribly sorry that the initial launch of XIII Remake on PlayStation 4, Xbox One and PC did not reach players’ expected quality standards,” Microids CEO Stéphane Longeard said in a statement. “A bit more than a year ago we took the decision to hire the studio Tower Five to finish the development of the game. Tower Five worked with us in the past, notably on the great port of Agatha Christie: The ABC Murders on Nintendo Switch. We really wanted to take the time to fix the game and offer owners of XIII Remake a free update paying the best possible tribute to the original game we all love.” And as I was pointing out, the forms in which these remasters take can drastically differ. From dumping the game with minimum effort, to complete overhauls of the graphics and sounds, game play tweaks and even much larger scales. The latter obviously taking up far more effort, money, and time to complete. In a world where cheaply and haphazardly dumping three games on to a disc and calling it a day can be called the same as a total overhaul of a game, then why should devs even bother trying? They might as well poorly re-release all titles, because you'll have fanboys defend the low effort, and any potential bugs and issues because "yeah but the original releases were great titles, so I'd pay an arm and a leg for any version". msvt Fun fact: The King of Fighters series was created because fans love the idea of dream matches. This idea was first introduced in Fatal Fury Special where Ryo Sakazaki from Art of Fighting appeared as a hidden playable fighter in the game. The reason why this is a dream match was cause both Art of Fighting and Fatal Fury took place in the same universe but in different time generation so Art of Fighting took place around 10 years prior to the first Fatal Fury. By the time the FF cast appeared, the AoF cast would had been in their 30s or 40s thus why the match with a prime Ryo going against a prime Terry would never happen. The heavily criticised remake of 2003 first-person shooter XIII will receive a major update later this year, alongside the release of a new Switch version, publisher Microids has said.

No. Just straight no. Because we're talking about remasters and ports. The original game already had a launch and price tag. The original already had its production costs covered and profit made. Originally developed by PlayMagic, the PS4, Xbox One and PC remake shipped in 2020 with numerous bugs and changes to the game’s iconic cel-shaded art style which fans weren’t happy with.

Overview

Such a shame, I dont get why they couldnt have just embraced the original and touched it up with some nicer shaders and lighting. Cel Shading, as far as I am concerned never actually reached its potential. We have had things that dabbled with perfection, but lagtely everything is about rebuild in new tech, because sales people from companies like UE, or even lower level, physics engines, like Euphoria, or PhysX, put so much focus on taking the latest iteration over actually solving problems like how to make their tech work on most systems. I never played the original but surely it has to be better than this. The game is terribly optimised and suffers greatly from performance issues. It also stutters and chugs along somewhere between 10fps or below whenever there is more than one character on screen and the amount of screen tearing in this game is absolutely staggering. Character Models/A.I will often be contorted and doing something that they're not meant to be doing. For example, there were many a-time where I'd be in a gunfight with a few enemies for them to only to disperse and run off into a corner and just stand there. Level Design is quite awful as there were a few occasions where I'd wonder around a small area for about 10 minutes with no idea where to go, only for a YouTube gameplay being able to assist me as the Game's Navigator decides whenever it wants shows up. There is very little care or effort put into this title which is quite apparent especially when there is so much clipping issues that often requires a few restarts before key objects correctly appear and there's even grammatical errors in the trophy description. I would also remap some controls (nothing fancy, just changing buttons inputs from "hold" to "press") however, despite these settings getting saved, the game would just decide when it was going to obey them.

Cult classic XIII received an HD remake in 2020 from developer PlayMagic. The project attempted to update the game for modern platforms, but it fell more than a little short. Which is why, just two years later, publisher Microids has announced that it has handed the game over to a new studio to give XIII Remake a remake of its own. This week, Microids said it has hired a different studio to overhaul XIII so that players can “enjoy the game as [originally] intended”.To achieve the quality standards and offer an optimal gaming experience, Microids decided to entrust the development of XIII Remake to the French studio Tower Five ( Lornsword: Winter Chronicle ). Hard at work for more than a year on a major update for the PlayStation 4, Xbox One and PC versions, the studio has also worked on the multiplayer content as well as the Nintendo Switch port of the game. This update, the multiplayer content and the Switch version will simultaneously be released on September 13 th . There's a reason for that. And it has nothing to do with quality of graphics, or length of the gaming or any other bogus strawman. It's all down to extent of work and the cost of the port's production. Watching the trailer above, the remake does look better than it did before, although I'm still surprised that so much effort has been put into revising a remake to a game that was just-okay when it was released nearly twenty years ago. XIII is a remake of the cult first-person action game that was initially released in 2003. You play as “XIII”, a man without an identity, in a solo campaign with numerous twists and turns. Inspired by the eponymous graphic novel, the game features a completely reinvented and unique cel-shading design. In XIII, players can also take part in fierce multi-player fights. Microids and PlayMagic apologised for the state of the game in November 2020 and said they were committed to fixing its issues.

The development studio reworked the entire game from the art direction to the AI and added numerous technical improvements,” Microids said. Lets see what happens, but I expect a long load in followed by lots of LOD pop in, low frame rate and a patch a month down the line to take out texture detail.

Latest News

We are fully aware and terribly sorry that the initial launch of XIII Remake on PlayStation 4, Xbox One and PC did not reach players’ expected quality standards. A bit more than a year ago we took the decision to hire the studio Tower Five to finish the development of the game. Tower Five worked with us in the past, notably on the great port of Agatha Christie: The ABC Murders on Nintendo Switch. We really wanted to take the time to fix the game and offer owners of XIII Remake a free update paying the best possible tribute to the original game we all love. The Nintendo Switch version of the game will of course benefit from all the work done to improve the game as well as the multiplayer mode, which will mark the end of the game’s development. We can’t wait for players to put their hands on this improved version of the game and (re)discover the classic adventures of Agent XIII, as soon as it’s released after the Summer.” declares Stéphane Longeard , CEO de Microids . Big_Fudge"surely you have to take into account the work that went into the original game, not just the port" Alas, it looks like this XIII remake its just a prototype for a studio who wants to show they can handle new tools. Not an actual remake by folks who respect the original and want to bring it to modern audiences. The update also re-introduces online multiplayer for 2-13 players, a feature of the original game but not the remake. The news post on Steam also promises that the update enhances the AI, reworks the HUD and revamps the sound design of the remake. The combat system is where the game has lost people, and to be completely frank, it doesn’t get exciting until 10 hours in. That’s a long tutorial. However, it does provide a more strategic system that keeps you on your toes. Greysun Morales from Twinfinite, when I DM’ed him about why he likes Final Fantasy XIII, said, “The combat system isn’t technically amazing, per say, but it does create an inventive mechanic that keeps your team on the ropes and keeps the player thinking ahead. Instead of having those JRPG tropes such as a warrior and a healer, every character in the game was capable of pretty much taking on whichever role they needed to be, which I appreciated. You can even see these combat ideas take play in FF7 Remake too such as the staggering system.”

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