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Games Workshop 99120113059" Tau Xv95 Ghostkeel Battlesuit Plastic Kit

£9.9£99Clearance
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Nids are a somewhat reliable tau counter, their immunity to morale shenanigans and a roster generally designed for mobility and killing low armor targets is perfectly suited to handle tau. We’ve already established that the Ghostkeel doesn’t offer much in terms of offensive output. This means that if we lose a turn or two of shooting, we haven’t lost too much. So, what does that mean for us? Let's take a look at the contents of our box, just to refresh our memories because it may have been a while since you looked at it:

That said, they have a limitation: armor penetration. Their AP is really not that impressive so while it might seem appealing you can't rely on them to clear 9+ armor squads effectively. 6-7 armor tier is the limit of their efficacy.As far as which septs best enhance the abilities and action the Ghostkeel will be engaged in, I lean towards T’au or potentially Dal’yth. The T’au sept just has a lot going for it and being a part of that sept mean it’ll be able to take advantage of things like a T’au sept Commander’s Mont’ka’s, Kauyon’s, Savior Protocols, and Focused Fire stratagem. Plus, since you already know you’ll be within charge distance most of the time, having the improved overwatch is great. The Dal’yth sept gives the Ghostkeel a bit more mobility and resiliency. Normally you’ll struggle to claim a bonus to save from cover for the Ghostkeel since it’s not and is not small. But with Dal’yth sept, you can guarantee you’ll get cover at least the first turn and not have to pay 2CP for Prepared Positions. The Strike and Fade Dal’yth stratagem (2CP, shoot and then move up to 6″) can also help you flirt with danger a bit more aggressively. Also, as a , you’d be remiss to forget about all the stratagems the T’au army have related to those: Automated Repair Systems (2CP, heal D3 Wounds), Fail-Safe Detonator (1CP mortal wound chance after being charged), Multi-Spectrum Sensor Suite (1CP, units can’t claim cover saves against one of your units), etc. etc. Counters And what’s more, nearby Drones can use the savoir protocols ability to intercept incoming firepower. During deployment, the Ghostkeel and any accompanying drones can be set up anywhere on the battlefield that is neither in your opponent’s deployment zone or within 12″ of an enemy unit Additionally it also gets every 5 turns a special drone that works like a miniature squad of pathfinders with skyfire (so less powerful vs ground targets and more vs air/skimmers) which is decent.

There are no 100% required units in this matchup unlike it was for the nid mirror, keep a good diversity (avoid ghostkeel and stealth suits, markerlight counters them) and play better. Stimulant Injector - A Battlesuit with Stimulant Injectors is fitted with advanced life support systems that are able to flood the Battlesuit pilot's body with painkillers, analgesic drugs, and other life-sustaining stimulants should he become badly wounded in combat.Ahhh yes, the SomethingSomething air unit nobody makes. Quite frankly this unit is a waste of tech and resources. Those 60 would be so much better spent elsewhere. These make cities, repair any unit you own, clear cover and build gunrigs. Useful to have 1-2 with your army. There are a handful of other comparisons to similarly-priced options in a variety of other factions, but the Ghostkeel seldom comes out looking good.

The first two are simple enough. Make the model more tough and more dangerous. This is pretty simple stuff. But it’s the third suggestion that I think could be really cool. What *is* mind blowing is the ultimate: 2 actions in one turn to the affected units. Used on units like the riptide this is a game winning move. With the clarification that came with the Big FAQ2 to the T’au Codex, it’s clear that T’au Drones cannot use Savior Protocols to intercept damage from Psychic Powers. As such, things like Smite will give the Ghostkeel pause. Does the T’au player place the Ghostkeel or the Stealth Drones nearest? A single powerful Smite could take out both drones and thus the Ghostkeel would lose one of its -1 To-Hit. On the other hand, placing the Ghostkeel nearest would ensure that the Drones survive the Smite (or other similar Mortal Wound generating Psychic power), but with just 10 wounds, the Ghostkeel can’t be tanking a ton of damage from this. As such, Psychers can give you a bad time. This little unit really should not be underestimated, at 30 cost they are responsible for the majority of complaints against tau by overfilling the enemy board with drones. Also, useful to grant other vehicles their adjacency bonus. XV02 Pilot Battlesuit • XV8 Crisis Battlesuit ( XV8-02 Crisis Iridium Battlesuit • XV81 Crisis Battlesuit • XV84 Crisis Battlesuit • XV85 Enforcer Battlesuit • XV86 Coldstar Battlesuit • XV89 Crisis Battlesuit • XV88 Broadside Battlesuit) • Stealthsuits ( XV15 Stealthsuit • XV22 Stealthsuit • XV25 Stealthsuit • XV95 Ghostkeel Battlesuit) • XV46 Vanguard Void Battlesuit • XV9 Hazard Battlesuit • Class 10 Battlesuits ( XV104 Riptide Battlesuit • XV107 R'varna Battlesuit • XV109 Y'vahra Battlesuit) • KV128 Stormsurge • KX139 Ta'unar Supremacy ArmourEDIT: The Eldar have seen a significant rebalance in the next patch and this section is no longer accurate. I don't have enough matched played on the new patch to give an accurate analysis but it's definitely doable now. Shas'vre Dasir of the T'au Sept, one of the first recruits for Aun'Va's "Ghosts of N'dras" program, wearing combat fatigues and a battlesuit harness. T'au Empire Forces Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.’

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