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Hordes Of The Things Version 2.1

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Hordes of the Things is a sitcom, acting as a parody of J. R. R. Tolkien's classic fantasy series Lord of the Rings. This radio series was written by Andrew Marshall (as A. P. R. Marshall) and John Lloyd (as J. H. W. Lloyd). Simple fantasy rules for epic fantasy battles, including a variety of basic unit types (gods, magicians, heroes, lurkers, and so forth). Point cost system allows players to invent their own armies. Rulebook also includes campaign system, and a number of pre-generated armies. The side that is defending must also have a Stronghold, such as a castle, enchanted forest, goblin cave, or something else suitable for the army. This is free and comes with a garrison, but if captured it costs the game. The beauty of this system is that it doesn’t matter if your figures are elven knights, Napoleonic kurassiers, Goblins or Germanic tribesmen. Practically any pre-20th century or fantasy army can be fitted into these troop definitions. You can either make specific fantasy armies -- Lizard Men, Elves -- or use historical figures and add some fantastic special figures to them. Foot can be Blades, Spears, Shooters, Warbands, Artillery, Hordes, Lurkers, Sneakers, Magicians or Clerics.

Hordes of the Things - Facebook

For the first game we played at 36AP. I ran my army as 1 x Rider General (Daenerys Targaryen and Dothraki guards), 2 x Riders (Dothraki), 4 x Spears (Unsullied), 2 x Hordes (Freed slaves), 1 x Hero(Ser Jorah Mormont and Ser Barristan Selmy) and 1 x Dragon (Three Dragons). To make it up to 36AP I added elements from my Sundiata army which happened to be in teh same box - 2 x Knights, 2 x Spears and 2 x Shooters. One of the best fantasy wargame rules ever made, IMO... Easy to learn, easy to play. You can use it in almost any campaign with your favorite RPG and even use your own players (and NPC) as units on the battlefield.Command and control works by a simple but tactically challenging system. At the start of your turn you roll a D6. This is the number of player initiative points (PIPs) you can spend that turn. depends upon the situation and troop type -- for instance, it is more costly to move troops not within sight of their general. Any number of extra PIPs can be spent to boost the movement of elements traveling by road with their general. The result depends on the ratio of the two scores and the units involved. Nearly all units are destroyed if their score is half the enemy’s. If the score is less than the enemy’s but above half, the result will usually be a recoil or withdrawal move, but this can be affected by the terrain. Have a browse for Dwarves, Elves, Undead, Goblins, Orcs, Humans, Dracci (Dragonmen), Savage Lizardmen, Lizardmen, Elementals, Dogmen and a wide variety of Monsters, Creatures and Behemoths as well as 15mm fantasy scenics.

Hordes of the Things (wargame) - Wikipedia

There is a very active yahoo group for Hordes of the Things at http://games.groups.yahoo.com/group/HOTT/ Dux Bellorum - Arthur defends Britain from raiders and invaders. A simple solitaire campaign set-up suitable for DBA or HOTT. I'm writing a load of fiction. My latest story starts here... This is the index of all the stories... One Hour Wargames - English Civil War - Another heavily modified OHW variant. (Version 2.0, 12th January 2022)PIPs are also used to summon Gods, to bring on replacement Horde units, and to free Heroes and Magicians from being ensorcelled. Five of us got together for a game of Gaslands last night, and everyone had managed to put together their own teams! Munera Sine Missione - Gladiatorial combat rules, using a hex grid. Simple armour and weapon categories make it easy to use your favourite figures, whilst a single bout plays to a conclusion in less than 15 minutes, making it suitable for campaign play in an evening. Current version - 3.0 (7th January 2019).

Hordes of the Things - The Miniatures Page [TMP] Hordes of the Things - The Miniatures Page

The game has less specific flavour and detail than Warhammer Fantasy Battle. This allows it to be faster playing and accomodate a much wider range of possible armies that you can make up by yourself. The Evil One threatens the small kingdom of Albion with her ravening hordes, which have completely surrounded the country and are preparing to move in. Thayt Chevski, hye is ane rottah. I liketh him notte ande blayme hyme gretely. Lette hym bee beyten withe stikkes." Liberated Hordes - A variant of HOTT for fighting battles of the South American Wars of Liberation. Current Version - 3.0 (9th March 2015) Clobberin' Time - Fast and furious superhero skirmish rules. Stat up your favourite characters in next to no time, and pit them against each other, or evil villains. (Draft 0.3 20th June 2016)

A HOTT army is made up of 24 "points" worth of troop stands, drawn from the following list. Note that each type of troops has a different cost in points.

[TMP] Hordes of the Things Rules Forum Board

A lot of games define troops according to their training, equipment and morale. HoTT defines them by their battlefield role. For example, a unit of Shooters is missile infantry. It works the same way whether it’s made of Hobbits with slings, Martians with radium rifles, or City Guard with crossbows. One turn represents 15 minutes. Can be used with 25mm, 15mm, or 6mm figures. Basing The width of the base depends upon the size ofBruce MacFarlane's Morale and Attrition rules work well with the later, horse and musket armies, as does his Commander Quality Variant. The Extension still needs updating for DBA v2.2, though should work just fine anyway. The army lists will need the most work. Meanwhile, Veganin has set off on his own quest to slay the leaders of the evil hordes, beginning with the High Bishop of Zylbor, whose priests baptise people by holding their heads under water until they stop struggling. What Veganin doesn't realise, until it is seemingly too late, is that the Bishop's gaze will turn anything it falls upon to ashes. HOTT is essentially the fantasy variant of DBA. Sample army lists and a campaign system are also in the rule book. Agar and Golin finally wrest Summontrumpet from the clutches of the Dread Sphynx, which has the body of a snake, the head of a snake, and the feet of a snake, and arrive upon the plains of Albion as the Seven Armies of Hell begin their invasion. The only thing that could possibly go wrong would be if the wrong person should sound the horn by mistake....

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